Sunday 7 March 2010

My Evaluation

This concludes the end of my project. I had a lot of fun with this one, and I'm fairly pleased with the result. But before I sign off, let me right about the pros and cons of this term's project:

What did I enjoy doing?
Well, I loved working in Toonboom. I have really enjoyed using it, and I feel that I am becoming a lot more knowledgeable about it. I haven't done 2D animation for a while now, and it was very refreshing getting back into it

What did I dislike doing?
To an extent, I found doing a 4-legged run cycle a lot of fun, but it was a bit tiring once I had done 3 of them. I didn't enjoy doing run cycles from different angles, but I feel that if I did more of them, I would get a lot better at it, and it wouldn't feel as annoying to do.
I didn't enjoy tracking the animations in After Effects either, though it was great seeing the animation in the film once I had done it. I guess I find compositing a little tedious and frustrating.

What did I struggle with?
I guess the tracking in After Effects. I also found it hard trying to animate something without being able to import a video reference as help. Unfortunately, Toonboom cannot import film documents, so I had to do a lot of my animation without a great deal of reference. Next time, I may concentrate on carrying out this sort of task on Flash rather then in Toonboom, since it doesn't support video files to be used as reference.

Have I worked well on my own?
I think I am really strong at doing 2D animations and drawings, and I feel that this was an area of that I did well in.

What have I learned during this project?
I have learned to manage my time better when dealing with animations, and juggling more then one project at once. There were times when I had to put this project on the back burner, so that I could progress with my group work. I think that I did well, but there is still room for me to improve.
I can now say that I can animate 4 legged walk and run cycles from different angles, which is something not many people at the same stage as me can say. I have also developed my Toonboom skills a lot more.
I now know how to track and green screen animations in After Effects as well.

What could I have done differently
to improve my work?
Like I have said, I could use Flash for a tracking task next time, rather then Toonboom. I would also endeavour to start animating sooner, so that I don't run out of time do refine it and try and match the colouring and lighting to the film being used.

Friday 5 March 2010

After Effects and Final Cut Pro

Hey!

I've just finished editing together my animation and Little Miss Sunshine clip together. I used After Effects first to green screen everything animated, and then I exported everything from there to Final Cut as a Quicktime movie, so I could add SFX (dog barks and whines).

Here are some screenshots of the programs and WIPs


After Effects



Final Cut Pro


I had some problems getting my head around the green screening. I thought that the best way of doing it would be to put the clip and animation together first on After Effects, and then green screen in Final Cut, but this caused everything green to go black instead.

However, Mel showed me that I could green screen in After Effects aswell. I then re-did the green screening in After Effects instead before exporting as a movie. It worked that time.

Another thing I discovered was that there was a pole that comes into shot while the beagle is running. I had to use the masking tool in Final Cut to sort that out. It was a pretty simple shape to block out, so I didn't have any trouble masking the dog around the wooden poll.

I found the tracking a bit difficult because the camera moves around so much. I also wanted to make sure that the beagle looks as if he's running, so the resulting tracking effect makes the beagle look as if he's bobbing up and down a lot. Oh well! I'm running short on time, so I'm going to concentrate on getting this done to the best of my ability.

Thursday 4 March 2010

Just A Little Note To Say...

That I think I have definitely done a significant amount of 4-legged run cycles! Haha! I think I've done a total of 4 or 5 different cycles at different speeds and angles. I'm rather pleased that I challenged myself at doing it, though I feel that I didn't get an opportunity to show off my skills of showing emotion in a character.

However, I always felt that doing action shots was a bit of a weakness of mine, and I feel that I have stretched myself in this area of animating.

Just something that was on my mind that I needed to say :D

I think because I have had to concern myself with so many cycles and colouring, I won'thave time to try and edit the shadows and light into my animations. This sucks. Oh well, the important thing is to have the animations on the film in the first place, so I'll make this my aim for now.

Wednesday 3 March 2010

"Who Framed Roger Rabbit?"



A perfect example of a film that successfully animated 2D drawings over a film is the wonderfully captivating and action-packed "Who Framed Roger Rabbit?". This film binds together two storytelling techniques into one fun and humorous tale of a rabbit trying to prove his innocence in a murder investigation. The animation is fantastic and fluid, and really pushes the boundaries of how far you can go with film making.

There is one scene I would like to go in to detail with, as I feel that it is possibly one of the most challenging animation sequences ever accomplished. It's a scene where Eddy and Roger go into the bar back room with Dolores. Eddy and Roger are handcuffed together, so Eddy attempts to saw himself out of the cuff. Roger comically weeves his arm out of the handcuff, causing Eddy to get cross.



See 5:39 on the video above for the scene I am talking about

For any animation that is implemented into a real life film, you have to ensure that it moulds into the surroundings well. You have to take into account the colours and lighting. If a character is bright and cheery-looking, and the surroundings are really dull and gloomy, the character will look out of place.

The animators came across a challenge on top of this issue. The light hanging from the ceiling is swinging around. This affects how the light hits the characters in each frame. It was vital that the animators nailed the colour and lighting in this scene. If they didn't, Roger Rabbit wouldn't blend into the scene very well.

But it was quite the contrary. The shadows and light are perfectly added to Roger in each frame in co-ordination with the moving light source, and really help to give that chaotic atmosphere to that scene.

I must bare all this in mind when animating my Little Miss Sunshine sequence. The way the light hits a character really helps the audience know what to focus or not focus on, and also suggests the mood of the scene and character. I must ensure that I try and think about how the lighting in my scene will effect how the dog will look.

Tuesday 2 March 2010

More Green Screening... Now featuring a Dog's Bottom



I'm not as happy with this one as I am with the other one, but it was an extremely challenging angle to animate a 4-legged character. I'm aware that the beginning seems a bit fast. I want to change this, but first I want to concentrate on other parts that need attention

Edit:
And here's another cycle I've completed this evening. Enjoy!


A Hop and a Skip



Here we have an extended edited version of my side run cycle I did a while ago. Since the Girl has to step on the dog's back, I needed to animate the dog hopping up as she gets a footing and stumble. I animated the head differently at the beginning aswell.

Toon boom started getting annoying after a while, probably because I was copy and pasting the cycle over and over. I wanted to animate the head a bit more, but Toon boom wouldn't allow me to select certain parts of the timeline for some reason.



Here's the green screen version ^

Sunday 28 February 2010

More Toonbooming

Yep I've been doing more run cycles. This time from more challenging angles.
The one below was really hard. It took a while getting my head around the poses and perspective. I used a Eadweard Muybridge book to give me some help







Here are some examples of Muybridge's photography work. These are photos taken of the pages from his book "Animals in Motion"



They clearly show the motion and rhythm of the dogs when running and pacing. The grids behind the dogs also give me a rough idea of where to place the different elements of the dog's body in each shot.

Monday 22 February 2010

ToonBoom Time


I officially love Toonboom! I have been using it so much this term, and I have thoroughly enjoyed using it!

The way I did it was by watching some youtube run cycles and videos of beagles running, and then roughing out the sketches of the legs and the body to get the motion right.

Here are some of the clips I used:








Okay here's my little walk cycle I finished:






Here's a progression of how the dog run cycle is going:



I decided to turn the run cycle around, because of the direction the VW Camper is going in the clip







Character Designs and the Little Miss Sunshine clip

Here are some further pictures I've done for my dog character. I chose to design a beagle, because they are a loyal and happy breed of dog, and it's character would help level out the family's unstable personalities.

I used some pics from google images to help me get to my finalized designs.



ALSO.....

There is a chance this might not work. :S



This is the scene I wish to animate over for my project. I'l be uploading my storyboard shots shortly.

Wednesday 17 February 2010

Storyboard Panels For Little Miss Sunshine

Here are some very simple sketches I did over the top of some film screenshots. I wanted to make sure I knew which parts I need to animate, so this was a good way of singling out the shots I needed.

I drew out where I planned the dog to be in blue. Hopefully it's clear enough for you to see, sorry if its a bit too faint.

#1 Dog following family's feet as they start to push van
#2 Dog comes into view completely.

#3 Rear shot of dog walking behind family
#4 Dog decides to dart off to the right side of the car

#5 Shot from front. Dog runs beside girl (Olive) giving encouragement
#6 Dog runs in between van and Olive glancing around trying to keep up with.

#7 Olive steps on to Beagle's back in order to get into van. Dog stumbles. Mother (Sheryl) gets in car successfully.
#8 Olive gets into car successfully. Dog recovers from stumble. Uncle (Frank) tries to get into car

#9 Frank struggles to get enough speed. Dog bobs in and out of shot.
#10 Dog headbutts Frank and pushes him into the van
#11 Dog bobs in and out of shot fleetingly as boy (Dwayne) clambers into car
#12 Dwayne leaps into car. Dog runs beside car

#13 Dog makes a leap into the van
#14 The beagle disappears into van as it veers on to the road.

I think this is gonna be very challenging in parts, but I think I can manage this. I might have to cut some parts if I think it's going to be too much for me to do.

I'm going to do a few run cycles, so I can repeat those and edit them to my liking. It would be nice to have the dog looking up at the family members during the cycle to make it look a bit less repetitive. I'll see how much time I get to try and do this though. I might have bitten off more then I can chew with this project. :S

Sunday 14 February 2010

My first Idea For The Project

Hey sorry for my lack of updates. My group project has taken up a lot of my time.

Here are some sketchbook scans of some ideas I had for this project. I did some development by mind-mapping various ideas. I came up with some films that I could use as a source for animating over.




In the end, I came up with the idea of animating over the Somerfield scene in "Hot Fuzz". Here's a link to the youtube video of the whole scene. HOT FUZZ SCENE I took some screenshots from it and wrote the script and actions underneath them. Here they are below.




After some thought, I decided that the cuddly monkey in the film would make a good extra character. I managed to find an image of it on the net to use as reference. I then did some character drawings of him




Below is a study of how the cuddly monkey could make the scene better. Making the monkey cowardly opened up some humorous opportunities, and that's the route I decided to take.


Here are some of the storyboards I drew out. I wrote the directions of the monkey next to each shot. I really exaggereated the monkey's expressions.



After a talk with my tutor Steve Crocker, it was decided that the Hot Fuzz sequence would be too difficult to animate to. The camera moves around too much and the shots are very fast paced. We both agreed that it would be better if I picked a different sequence to animate to.

In the end I decided to animate a pet dog into a scene from the film "Little Miss Sunshine". I was torn between the scene where Olive comforts Dwayne after he finds out he can't be a pilot, and the scene where the Hoover family push the VW Camper to get it started for the first time.

In the end The 2nd idea was chosen, because it had more scope for challenging animation and interaction with characters. I wanted to add a pet dog to the family, because it would mean that I would have to do a four-legged run and walk cycle, which I havent done before.

Here are some character design and mind mapping scans




Here are some reference pics I found from google images





Tuesday 19 January 2010

Industrial Exercises 2 Brief

Here's an e-mail I received from Steve Crocker:

As some of you will have missed this week’s class because of snow here is
a quick summary of this term’s project and what you need to have done
before next week’s class.


A quick summary of this term’s project.
With Steve Crocker: Mondays and Wednesdays ANI09207 Industry Exercises 2


For this project we will be building on your existing animation and
compositing skills. You will be introduced to Maya Matchmove camera
techniques, lighting, advanced UV editing and modelling and have
opportunities to improve your rigging and animation skills. To make it all
manageable you will first be introduced to project management and tracking
software.

You will be working to create a short sequence mixing live action with
Maya derived animation or props and buildings.

There are two aims for this project: first to enable you to plan and
execute a project in a productive manner, thus enabling you to make the
most of the time constraints on this and all future projects. The second
is to improve your 3D or 2D animation and or modelling skills and enable
you to show those skills off in an engaging and entertaining way.

In order to achieve the above you must choose a short clip from a film and
composite in your own animated character, props or buildings. Perhaps you
feel that Four Weddings and A Funeral would have been better if there had
been more gorillas in it. Or that Titanic would have been better with
giant sea monsters. This is your chance to put things right. The clip you
use must, when composited, show at least 30 seconds of your own work. Do
not choose any animated films as you will have to match or better the
existing characters in the film. I can guarantee that the animators
working on that film would have had a lot more time than you have for this
project. So keep your choice to a live action film.

For next week!

Next week you will present a proposal for your project to a small group
and negotiate your final brief with me. .

So to be ready for next week’s class you must write your own version of
the brief, working within the parameters covered in the introduction
above, and prepare for next week’s peer presentation by choosing a short
video clip and making a story board. Plus write an explanation of the
choices you have made for your project and how it will help to develop
your software and animation skills.


Thanks, Steve.

So I'll be having a little ponder over which particular clip I think would be best to add to, and how I will accomplish this successfully.